-
[Rigging/Maya] Character Rigging Practice
This is a rigging practice done in Maya. Rigging for limbs and spline are implemented both in IK and FK. As shown in the graph, the blue skeleton is the IK control skeleton and the pink one is the FK. IK/FK Switch To smoothly switch between the IK/FK control, a control handle is used. By…
-
[Maya Plug-in][C++][Procedural] A L-System Maya plugin
The work is published in Github: https://github.com/lyifaxxx/MyMayaLSystem L-system is a good way to simulate plants and is widely used in artificial lives. This project is developed in C++ with OpenMaya API. User can determine the iteration rules by upload a txt file. The branch length and angles can also be modified easily. 0. Build and…
-
[Maya/Modeling] Environment Project: Afternoon Study
Keyword: lighting, object modeling, arnold render