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[Houdini PCG] Endless Neon — PCG Large-Scale City
Collaborative project blending Eastern traditional art with cyberpunk aesthetics, inspired by Ghost in the Shell and Blade Runner 2049. See also in google slide: https://docs.google.com/presentation/d/1jeFGGCCdqDhWxhAOTJhKo2Oq-B2M4nfr5AgihyTePXE/edit?usp=sharing Project files: https://drive.google.com/drive/folders/1kXNSFJX0UGbhs7BPxi6SzsWDPM9Vs_IN
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[CUDA/C++] CUDA Path Tracer
Feature Introduction A GPU CUDA path tracer with serval visual effects and optimations that utilizes GPU parallelism. Visual Effects Materials Overview Rays are shot from camera and bouncing around in the scene. Material surface properties determine the way rays behave. For every bounce in every ray, a shading function will be called to compute the…
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[Unity Shader Graph] 3D Stylization Scene
1. Concept Art I want to use the toon shading effect rom concept arts at Reference 1 by ArtVostok Studio. For the color palette I would like to use the high-contract rough sketch style in my recent favorite game Disco Elysium by zaum. 2. Shader Custom toon shader with several parameters. I implement the specular highlight. User…