Welcome
This is the personal website for Yifan Lu.
I am passionate about the Computer Graphics, especially for procedural generation.
Also I do a lot photographing during leisuring hours.
Portfolio
CUDA Path Tracer
CUDA, C++, GPU, Rendering
Stylization Shader
Unity, Shader Graph, Stylized Shading
Houdini Jellyfish
Procedural, Houdini, Simulation
FluidFoam – A Custom Houdini Fluid-Sim Node
Fluid Simulation, Authoring Tool, Houdini Plugin
WebGL Fireball Shader
WebGL, Procedural Generation
Eastern Study Scene
Maya, Environment Art
[C++/OpenGL] Mini-Minecraft
C++, OpenGL, Rendering
Houdini-Solaris Integration
Houdini, Pixar USD, Artist Pipeline
Motion Capture and Blend
Motion Capture, Motion Builder
Got questions?
Feel free to reach us
Featured Post
-
[CUDA/C++] CUDA Path Tracer
Feature Introduction A GPU CUDA path tracer with serval visual effects and optimations that utilizes GPU parallelism. Visual Effects Materials Overview Rays are shot from camera and bouncing around in the scene. Material surface properties determine the way rays behave. For every bounce in every ray, a shading function will be called to compute the…
-
[Unity Shader Graph] 3D Stylization Scene
1. Concept Art I want to use the toon shading effect rom concept arts at Reference 1 by ArtVostok Studio. For the color palette I would like to use the high-contract rough sketch style in my recent favorite game Disco Elysium by zaum. 2. Shader Custom toon shader with several parameters. I implement the specular highlight. User…