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[Houdini PCG] Endless Neon — PCG Large-Scale City
Collaborative project blending Eastern traditional art with cyberpunk aesthetics, inspired by Ghost in the Shell and Blade Runner 2049. See also in google slide: https://docs.google.com/presentation/d/1jeFGGCCdqDhWxhAOTJhKo2Oq-B2M4nfr5AgihyTePXE/edit?usp=sharing Project files: https://drive.google.com/drive/folders/1kXNSFJX0UGbhs7BPxi6SzsWDPM9Vs_IN
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[USD/Houdini Solaris] Houdini Solaris USD Pipeline
A Houdini Integration for our custom art asset pipeline. I am responsable for Update Asset/Assembly part.
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[Houdini/C++] FluidFoam – A SPH Fluid Simulation Solution as Houdini Plugin
Github Repo: https://github.com/Cryszzz/FluidFoam Please refer to the github readme for more details! Introduction: This is the Houdini Plugin tool that is based on paper Turbulent Micropolar SPH fluid with Foam. This tool brings realistic fluid and foam generation capabilities to Houdini, filling gaps in existing functionality. Final Render: Motivation: Foam Types: Workflow: There are in total…