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[Rigging/Maya] Character Rigging Practice
This is a rigging practice done in Maya. Rigging for limbs and spline are implemented both in IK and FK. As shown in the graph, the blue skeleton is the IK control skeleton and the pink one is the FK. IK/FK Switch To smoothly switch between the IK/FK control, a control handle is used. By…
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[Mocap][Motion Builder] Motion Capture & Motion Blend
I captured my own motions with Vicon Mocap device in SIG lab and blend them in Motion Builder.
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[Motion Builder][Computer Animation] Key-frame Walk Cycle
I created key frame poses for the walk cycle and used the time wrap to control the animation’s speed.