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[Houdini PCG] Endless Neon — PCG Large-Scale City
Collaborative project blending Eastern traditional art with cyberpunk aesthetics, inspired by Ghost in the Shell and Blade Runner 2049. See also in google slide: https://docs.google.com/presentation/d/1jeFGGCCdqDhWxhAOTJhKo2Oq-B2M4nfr5AgihyTePXE/edit?usp=sharing Project files: https://drive.google.com/drive/folders/1kXNSFJX0UGbhs7BPxi6SzsWDPM9Vs_IN
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[Unity Shader Graph] 3D Stylization Scene
1. Concept Art I want to use the toon shading effect rom concept arts at Reference 1 by ArtVostok Studio. For the color palette I would like to use the high-contract rough sketch style in my recent favorite game Disco Elysium by zaum. 2. Shader Custom toon shader with several parameters. I implement the specular highlight. User…
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[Procedural/WebGL] Procedural Fireball
LIVE DEMO CLICK ME! Github Repo: https://github.com/lyifaxxx/hw01-fireball Introduction This project is a procedural-generated fireball. Users can toogle several parameters including color, speed, brightness to create a custom fireball. Project Feature Adjustable Noise-based Shape The overall shape of the fireball is determined by several types and layers of noise functions which make the shape look dynamic…
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[OpenGL/C++/Qt] Shader Fun
In this project, I implemented several vertex/fragment shaders and post-processing shaders in OpenGL pipeline. Surface Shaders Below are some examples of effects implemented in vertex/fragment shader . Matcap Reflection Shader The basic idea of this shader is to map the (x, y) coordinates of the surface normal of a fragment to a point in the…
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[UE5]Environment Blend Shader
In the natrual environment, moss or snow appear on the top of the stones. This requires a shader to blend two or more textures in a specific way. Such shader can save great effort of environment artists. This matrial can apply to any shape and topling texture can be changed acoording to different senarios. The…
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[OpenGL/C++] Ray Tracing & Animation
See it on : Bouncing balls with mirrors (shadertoy.com) It is a group work at NUS Real-time Rendering Summer Workshop. The scene is rendered using ray tracing.