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[Houdini PCG] Endless Neon — PCG Large-Scale City
Collaborative project blending Eastern traditional art with cyberpunk aesthetics, inspired by Ghost in the Shell and Blade Runner 2049. See also in google slide: https://docs.google.com/presentation/d/1jeFGGCCdqDhWxhAOTJhKo2Oq-B2M4nfr5AgihyTePXE/edit?usp=sharing Project files: https://drive.google.com/drive/folders/1kXNSFJX0UGbhs7BPxi6SzsWDPM9Vs_IN
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[CUDA/C++] CUDA Path Tracer
Feature Introduction A GPU CUDA path tracer with serval visual effects and optimations that utilizes GPU parallelism. Visual Effects Materials Overview Rays are shot from camera and bouncing around in the scene. Material surface properties determine the way rays behave. For every bounce in every ray, a shading function will be called to compute the…
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[Unity Shader Graph] 3D Stylization Scene
1. Concept Art I want to use the toon shading effect rom concept arts at Reference 1 by ArtVostok Studio. For the color palette I would like to use the high-contract rough sketch style in my recent favorite game Disco Elysium by zaum. 2. Shader Custom toon shader with several parameters. I implement the specular highlight. User…
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[USD/Houdini Solaris] Houdini Solaris USD Pipeline
A Houdini Integration for our custom art asset pipeline. I am responsable for Update Asset/Assembly part.
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[Procedural/WebGL] Procedural Fireball
LIVE DEMO CLICK ME! Github Repo: https://github.com/lyifaxxx/hw01-fireball Introduction This project is a procedural-generated fireball. Users can toogle several parameters including color, speed, brightness to create a custom fireball. Project Feature Adjustable Noise-based Shape The overall shape of the fireball is determined by several types and layers of noise functions which make the shape look dynamic…
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[Houdini/C++] FluidFoam – A SPH Fluid Simulation Solution as Houdini Plugin
Github Repo: https://github.com/Cryszzz/FluidFoam Please refer to the github readme for more details! Introduction: This is the Houdini Plugin tool that is based on paper Turbulent Micropolar SPH fluid with Foam. This tool brings realistic fluid and foam generation capabilities to Houdini, filling gaps in existing functionality. Final Render: Motivation: Foam Types: Workflow: There are in total…
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[Rigging/Maya] Character Rigging Practice
This is a rigging practice done in Maya. Rigging for limbs and spline are implemented both in IK and FK. As shown in the graph, the blue skeleton is the IK control skeleton and the pink one is the FK. IK/FK Switch To smoothly switch between the IK/FK control, a control handle is used. By…
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[Maya Plug-in][C++][Procedural] A L-System Maya plugin
The work is published in Github: https://github.com/lyifaxxx/MyMayaLSystem L-system is a good way to simulate plants and is widely used in artificial lives. This project is developed in C++ with OpenMaya API. User can determine the iteration rules by upload a txt file. The branch length and angles can also be modified easily. 0. Build and…