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[Rigging/Maya] Character Rigging Practice
This is a rigging practice done in Maya. Rigging for limbs and spline are implemented both in IK and FK. As shown in the graph, the blue skeleton is the IK control skeleton and the pink one is the FK. IK/FK Switch To smoothly switch between the IK/FK control, a control handle is used. By…
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[Maya/Modeling] Environment Project: Afternoon Study
Keyword: lighting, object modeling, arnold render