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[Houdini/C++] FluidFoam – A SPH Fluid Simulation Solution as Houdini Plugin
Github Repo: https://github.com/Cryszzz/FluidFoam Please refer to the github readme for more details! Introduction: This is the Houdini Plugin tool that is based on paper Turbulent Micropolar SPH fluid with Foam. This tool brings realistic fluid and foam generation capabilities to Houdini, filling gaps in existing functionality. Final Render: Motivation: Foam Types: Workflow: There are in total…
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[Rigging/Maya] Character Rigging Practice
This is a rigging practice done in Maya. Rigging for limbs and spline are implemented both in IK and FK. As shown in the graph, the blue skeleton is the IK control skeleton and the pink one is the FK. IK/FK Switch To smoothly switch between the IK/FK control, a control handle is used. By…
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[Maya Plug-in][C++][Procedural] A L-System Maya plugin
The work is published in Github: https://github.com/lyifaxxx/MyMayaLSystem L-system is a good way to simulate plants and is widely used in artificial lives. This project is developed in C++ with OpenMaya API. User can determine the iteration rules by upload a txt file. The branch length and angles can also be modified easily. 0. Build and…
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[Mocap][Motion Builder] Motion Capture & Motion Blend
I captured my own motions with Vicon Mocap device in SIG lab and blend them in Motion Builder.
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[Motion Builder][Computer Animation] Key-frame Walk Cycle
I created key frame poses for the walk cycle and used the time wrap to control the animation’s speed.