Collaborative project blending Eastern traditional art with cyberpunk aesthetics, inspired by Ghost in the Shell and Blade Runner 2049.
- Procedural Asset Generation and City Layout
- Developed and implemented procedural generators in Houdini, including traditional and factory-style buildings, with customizable parameters for roofs, chimneys, and escape ladders.
- Designed a Procedural Dependency Graph (PDG) pipeline to automate city layout generation, enabling efficient asset placement and scalability in Unreal Engine 5.
- Material Creation and Integration
- Created procedural textures using Substance Designer and integrated them into Unreal Engine 5, optimizing materials with adjustable parameters for tiling, color, and lighting.
- Established pipelines to texture procedural meshes, enabling seamless import of .hda assets into UE5 and achieving a cohesive visual aesthetic.
- Team Contributions and Visual Enhancements
- Produced high-quality visual outputs with dynamic lighting and emissive surfaces to match the cyberpunk theme.
- Collaborated on project planning, execution, and presentation, delivering a final product that exceeded visual quality expectations.
See also in google slide: https://docs.google.com/presentation/d/1jeFGGCCdqDhWxhAOTJhKo2Oq-B2M4nfr5AgihyTePXE/edit?usp=sharing
Project files: https://drive.google.com/drive/folders/1kXNSFJX0UGbhs7BPxi6SzsWDPM9Vs_IN