Collaborative project blending Eastern traditional art with cyberpunk aesthetics, inspired by Ghost in the Shell and Blade Runner 2049.

  • Procedural Asset Generation and City Layout
    • Developed and implemented procedural generators in Houdini, including traditional and factory-style buildings, with customizable parameters for roofs, chimneys, and escape ladders.
    • Designed a Procedural Dependency Graph (PDG) pipeline to automate city layout generation, enabling efficient asset placement and scalability in Unreal Engine 5.
  • Material Creation and Integration
    • Created procedural textures using Substance Designer and integrated them into Unreal Engine 5, optimizing materials with adjustable parameters for tiling, color, and lighting.
    • Established pipelines to texture procedural meshes, enabling seamless import of .hda assets into UE5 and achieving a cohesive visual aesthetic.
  • Team Contributions and Visual Enhancements
    • Produced high-quality visual outputs with dynamic lighting and emissive surfaces to match the cyberpunk theme.
    • Collaborated on project planning, execution, and presentation, delivering a final product that exceeded visual quality expectations.

See also in google slide: https://docs.google.com/presentation/d/1jeFGGCCdqDhWxhAOTJhKo2Oq-B2M4nfr5AgihyTePXE/edit?usp=sharing

Project files: https://drive.google.com/drive/folders/1kXNSFJX0UGbhs7BPxi6SzsWDPM9Vs_IN

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